Regardless of what you choose, I wish you the best of luck! Yes, it takes more time to learn a traditional package, but the payoff is also greater in the long run. In my opinion, it would be far more advantageous if you spend the $50 on a quality book or video series on development in a traditional modeling program than buying this software. If you are serious about making clothes for your DAZ character's, I would strongly suggest you take the extra time, learn to work with Blender, and make use of the infinitely more powerful tools available in that suite. I'm not sure I can justify for anyone to pay for this program at the full $50 price tag. I bought this program at $25, thanks to the current DAZ sale, and even at that price, I feel that it is a bit overpriced. I must, again, define this program closer to mesh editing, versus the modeling program that the developer states it as being. After all, why would a program include a function that is identical to another one within the same program?įinal Opinion: While DressShop isn't a "bad" program per se, as I can definitely see the merits of the program for those that want to make their own clothes for Genesis, but don't have an inkling of modeling skill, and don't mind the particularly simplistic approach, it's not really that "good" of a program, either. One particular instance that comes to mind was in the description of the Stretch tool, which is written as: This tool is different from "Shape," which has an unnecessary underline under different. When reading the manual, I couldn't help but get the feeling that the writer of it had undertones of "How many times do I have to explain this? Its not my fault you're stupid and don't understand our program." This is conveyed by underlines and boldings of non-key statements throughout the document. The documentation is largely a rehash of the video tutorials the developer has placed on YouTube, though some of the language (not foul language or anything, just the way it is written) of the document seems pretty passive-aggressive and sometimes loses the professional tone manuals should strive to maintain. The workflow is easy to get down, even saving out the cutout parts of the model. ![]() The tools, while basic in functionality, work pretty well for the most part. The tool has 3 different types of lines that can be used, a straight line, a polytool, and a arc tool, which is like a smooth curve cut tool. Cutting and saving out cuts is also used to define material zones of the model to be modified in DAZ Studio. The stretch tool operates in a fashion similar to scale with an axis constraint.Įditing (or modeling as the developers call it) a mesh is done primarily with the cut tool, which changes the shape of the base mesh based on the cuts. The shape tool, in functionality, operates much like a scale tool, which scales the area of affect defined by the user. The "Shape" tab houses a few tools as well, "Shape," "Stretch," and "Mirror." Mirror affects the symmetry of the Shape tool. This is the primary method of editing the mesh to create the design of the clothes you want. ![]() The options are Mirror, which mirrors the cut along the axis of the model being edited, and duplicate, which will make a copy of highlighted part of the mesh. This is the case where I think I will start a small review for the product, trying to be as objective as possible.ĭressShop allows the user to modify preexisting meshes with a limited number of tools, namely "Cut" and "Shape." The "Cut" tool has a few different settings that can changed to alter the way "Cut" performs. ![]() I took a chance when I bought the product, and I "hemmed" and "hawwed" for a good 45 minutes before I decided to add it to my cart. As for requesting a refund on it? Well, that doesn't seem very fair to me. Don't get me wrong, there are a couple good things about this program, but by and large, I don't believe that I will find much use for it. I am largely disappointed with this program, and feel I should have researched the program more in-depth before I made the purchase. Despite what the developer says, it's not a modeling program in the traditional sense of the word, the functionality is more in tune with a mesh editing program (and in my humble opinion, even that is a bit of a stretch as functionality is really quite basic.) Being accustomed to using traditional modeling programs, such as Modo and 3DS Max, I was thinking that this program would be handy in perhaps speeding up my workflow.
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